The empire faction (the bases at least) sells them very often, but without the Royalty DLC they might function pretty much like Archotech ones function in vanilla, still, I like the flavor so eh. I thought it is kind of odd that there are barely (if any.honestly at this point I have no idea if those implants from Royalty are even ultratech) any ultratech prosthetics in the base game. Lots of other bionic mods have this tier, I think they’re neat so I’ve decided this one could too. Standard vanilla bionics, this mod doesn’t change much about them, except (like mentioned before) it adds more to cover the ones that are missing like lungs, hands, kidneys etc.īasically better, but more expensive version of standard bionics. While they don't provide any buffs, these body parts (other than the initial investment needed for the vat) are pretty cheap to make, even (arguably) undesirable food like insect meat can be turned into a useful organ replacement. A colonist will then “fuel” the vat with the right amount of organic slurry.ģ.Wait 25 days (value subject to change, maybe)Ĥ.Claim the grown body part (a colonist will do it for you) Converted raw food of any kind needs into organic slurry at the drug labĢ.Selected The desired body part at the organ cultivation vat. They have a slightly different crafting method than other artificial body parts:ġ. They’re usually less effective than their natural counterparts, but 85% is still better than 0%.īody parts equal in efficiency to their natural counterparts. ![]() ![]() Simple body part replacement made out of steel and industrial components.
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